"Patch notes: Fixed a bug which caused changes to 127mm AA-guns of Fuso not being shown in the ship’s characteristics. Fixed a bug in aiming mechanics that caused missing stationary ships Fixed a bug of the matchmaker which incorrectly balances game in the "Standard Battle" and "Domination" Added a prototype of an after-battle survey – thank you for helping us make the game better by answering the questions! Fixed a bug that caused some effects disappearing with camera turning Decreased speed for dive bombers & torpedo bombers under attack, increasing the fighters' effectiveness. Flight speed for unloaded planes is 25% higher than for loaded. Speed of planes under attack is 25% lower than loaded planes. Movement changes: new turn radiuses Fixed a “ship sticking spot” in square G2 on Fault Line map. Changed economic settings for ships Myoko and Mogami by fixing income errors. Credits are now earned in correspondence with the economic model. "Pyroman" skill effectiveness lowered: Chance of setting your opponent on fire changed from +5% to +3% Changed bombs and torpedoes on Japanese aircraft. Torpedoes: Tier IV-VII now have Type 91 Mod1A torpedoes with a maximum damage of 8,567; Tier VIII-X now have Type 91 Mod2A torpedoes with a maximum damage of 10,700. Bombs used for all tiers are Type99 N25 Mod1 with a maximum damage of 4,600 Balance changes: Lowered damage for HE shells by 11.5% - 15.8%. Lowered amount of AP shell ricochets by decreasing the ricochet angle to 5 degrees.
Improved client performance – some random client freezes are now fixed"
Hab mal eben einige Daten angeschaut, also es wurden bei jedem Schiff der maximale Schadenswert von HE-Munition reduziert, bei Zerstörern am geringsten um etwa 200-300 Punkte, und bei Schlachtschiffen am meisten, etwa 600-800 Punkte. Desweiteren sind die Wendekreise von Schlachtschiffen erhöht worden (bei Warspite nicht), so etwa um 50-70 Meter.